| 1 | # .skip. |
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| 2 | # .compile-only. |
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| 3 | """ |
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| 4 | How To User OpenTK |
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| 5 | |
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| 6 | OpenTK provides type-safe, well organized wrappers around OpenGL, OpenCL and OpenAL. |
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| 7 | |
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| 8 | http://www.opentk.com/ |
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| 9 | |
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| 10 | |
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| 11 | If you're on Mono, and you want to build OpenTK from source, try: |
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| 12 | |
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| 13 | svn co https://opentk.svn.sourceforge.net/svnroot/opentk/trunk opentk |
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| 14 | cd opentk/ |
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| 15 | xbuild |
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| 16 | |
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| 17 | Then look in Binaries/ subdirectory for the OpenTK binary libraries. |
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| 18 | |
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| 19 | Tested on Mac OS X 10.6 with Mono 2.6.7 and OpenTK subversion revisions 2755 and 2780. |
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| 20 | |
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| 21 | """ |
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| 22 | |
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| 23 | @ref 'System.Drawing' |
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| 24 | @ref 'OpenTK' |
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| 25 | @number float64 |
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| 26 | |
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| 27 | use OpenTK |
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| 28 | use OpenTK.Graphics |
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| 29 | use OpenTK.Graphics.OpenGL |
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| 30 | use OpenTK.Audio |
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| 31 | use OpenTK.Audio.OpenAL |
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| 32 | use OpenTK.Input |
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| 33 | |
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| 34 | |
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| 35 | class ThisGameWindow inherits GameWindow |
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| 36 | |
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| 37 | var _rotation = 0.0 |
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| 38 | var _rotationSpeed = 20.0 |
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| 39 | |
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| 40 | cue init |
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| 41 | """ Creates a 800x600 window with the specified title. """ |
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| 42 | base.init(800, 600, GraphicsMode.default, 'OpenTK Quick Start Sample') |
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| 43 | # .windowState = WindowState.Fullscreen # to run in fullscreen |
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| 44 | .vSync = if(.windowState == WindowState.Fullscreen, VSyncMode.On, VSyncMode.Off) |
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| 45 | |
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| 46 | def onLoad(e as EventArgs?) is protected, override |
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| 47 | """ Load resources here. """ |
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| 48 | base.onLoad(e) |
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| 49 | GL.clearColor(0.1f32, 0.2f32, 0.5f32, 0.0f32) |
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| 50 | GL.enable(EnableCap.DepthTest) |
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| 51 | .printDisplayDevices |
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| 52 | |
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| 53 | def printDisplayDevices |
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| 54 | for device in DisplayDevice.availableDisplays |
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| 55 | print |
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| 56 | print 'DisplayDevice' |
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| 57 | trace device |
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| 58 | trace device.isPrimary |
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| 59 | trace device.bounds |
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| 60 | trace device.refreshRate |
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| 61 | trace device.bitsPerPixel |
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| 62 | # for res in device.availableResolutions, trace res |
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| 63 | print |
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| 64 | |
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| 65 | def onResize(e as EventArgs?) is protected |
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| 66 | """ |
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| 67 | Called when your window is resized. Set your viewport here. It is also |
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| 68 | a good place to set up your projection matrix (which probably changes |
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| 69 | along when the aspect ratio of your window). |
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| 70 | """ |
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| 71 | base.onResize(e) |
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| 72 | cr = .clientRectangle |
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| 73 | GL.viewport(cr.x, cr.y, cr.width, cr.height) |
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| 74 | projection = Matrix4d.createPerspectiveFieldOfView( |
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| 75 | Math.pi / 4, .width / (.height to number), 1.0, 64.0) |
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| 76 | GL.matrixMode(MatrixMode.Projection) |
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| 77 | GL.loadMatrix(inout projection) |
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| 78 | |
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| 79 | def onUpdateFrame(e as FrameEventArgs?) is protected |
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| 80 | """ Called when it is time to setup the next frame. Add you game logic here. """ |
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| 81 | base.onUpdateFrame(e) |
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| 82 | if .keyboard[Key.Escape], .exit |
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| 83 | |
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| 84 | def onRenderFrame(e as FrameEventArgs?) is protected |
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| 85 | """ Called when it is time to render the next frame. Add your rendering code here. """ |
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| 86 | base.onRenderFrame(e) |
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| 87 | |
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| 88 | GL.clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit) |
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| 89 | |
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| 90 | modelview = Matrix4.lookAt(Vector3.zero, Vector3.unitZ, Vector3.unitY) |
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| 91 | GL.matrixMode(MatrixMode.Modelview) |
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| 92 | GL.loadMatrix(inout modelview) |
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| 93 | |
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| 94 | dt = e.time |
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| 95 | _rotation += _rotationSpeed * dt |
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| 96 | # trace _rotation, dt |
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| 97 | GL.rotate(_rotation, 0, 0, 1) |
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| 98 | |
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| 99 | GL.begin(BeginMode.Triangles) |
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| 100 | |
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| 101 | GL.color3(1.0, 1.0, 0.0) |
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| 102 | GL.vertex3(-1.0, -1.0, 4.0) |
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| 103 | |
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| 104 | GL.color3(1.0, 0.0, 0.0) |
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| 105 | GL.vertex3(1.0, -1.0, 4.0) |
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| 106 | |
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| 107 | GL.color3(0.2, 0.9, 1.0) |
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| 108 | GL.vertex3(0.0, 1.0, 4.0) |
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| 109 | |
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| 110 | GL.end |
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| 111 | |
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| 112 | .swapBuffers |
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| 113 | |
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| 114 | def main is shared has STAThread |
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| 115 | # The 'using' idiom guarantees proper resource cleanup. |
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| 116 | # We request 30 UpdateFrame events per second, and unlimited |
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| 117 | # RenderFrame events (as fast as the computer can handle). |
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| 118 | using game = ThisGameWindow() |
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| 119 | game.run(30.0) |
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