= Listen = Connect an event to some particular handling code by giving an event handler (method reference) for a particular Event instance.[[BR]] When the event is raised (or fired) the method (event handler) is invoked with the args given to raise the event. An event is specified as a name typed to a sig (signature/delegate).[[BR]] Any method given as an eventhandler/listener must conform to the same sig. For disconnecting an event from its handling code see [wiki:Ignore].[[BR]] For firing an event see [wiki:Raise]. == Grammar == {{{ listen , }}} == Examples == {{{ use System.Windows.Forms ... button = Button(parent=p, autoSize=true, text='One', tag=1) listen button.click, ref .clickHandler ... def clickHandler(source as Object, args as EventArgs) pass }}} Full example showing sig and event declaration and method to raise the event. {{{ # delegate for ActionEvent EventHandler sig ActionEventHandler(sender as Object, args as EventArgs) class Generator # event declaration for an event called Action # event Event as (EventHandler) event actionEvent as ActionEventHandler # (protected) method to raise/fire the event for this class # {on,fire}Event def _onActionEvent(args as EventArgs) # fireActionEvent raise .actionEvent, args class Listener # the event handler method do def doAction(source as Object, args as EventArgs) print 'Event received from [source]' ... def driver g = Generator() l = Listener() #tie the generator event to the Listener method listen g.actionEvent, ref l.doAction }}} {{{ # Todo example using closure/anonymous method }}} == Notes == The event handler method must be a reference to a method not a method invocation.[[BR]] In practice this means that most listen statements will have their second argument as a method name prefixed with '''ref'''.