My impressions
Posted: Wed Mar 24, 2010 4:10 pm
Hi, im new to Cobra
I was simply tired of "conventional" languages, i hate that sort of shity languages like c, c++, vb, java and derivates. I dont like also python because it gives me a lot of headaches(non control over symbols defined at compile time?? i cant believe it hehe). I like languages like Haskell, Prolog, Mercury, Smalltalk, Objective-C, even Pascal(though its a bit old-fashioned). I want languages which help to the programmer in his non trivial task.
Lately im trying new langs, and i found Cobra. Congrats, it looks promising.
I'm doing an small personal project of a programmers game in the style of the classic Corewar(but very different, and not robot-role based
My idea it's to implement it in some languages of my interest, like Cobra, Boo, Mercury, Haskell, Objective C, Nimrod, Lisaac, Dylan, and maybe CLISP, Self and Io
From my point of view the main Cobra weak point is the documentation, few and scattered. It's difficult to find where is the exact point for that especial syntax or feature. And its not very complete, i encourage you to prioritize this, as Meyer said "Incorrect documentation is better than no documentation"[Nimrod site]. This is very important to attract new users, even "very interested users"(like me) gets frustated sometimes because of this.
Congrats again, and thanks, for this project
I was simply tired of "conventional" languages, i hate that sort of shity languages like c, c++, vb, java and derivates. I dont like also python because it gives me a lot of headaches(non control over symbols defined at compile time?? i cant believe it hehe). I like languages like Haskell, Prolog, Mercury, Smalltalk, Objective-C, even Pascal(though its a bit old-fashioned). I want languages which help to the programmer in his non trivial task.
Lately im trying new langs, and i found Cobra. Congrats, it looks promising.
I'm doing an small personal project of a programmers game in the style of the classic Corewar(but very different, and not robot-role based
My idea it's to implement it in some languages of my interest, like Cobra, Boo, Mercury, Haskell, Objective C, Nimrod, Lisaac, Dylan, and maybe CLISP, Self and Io
From my point of view the main Cobra weak point is the documentation, few and scattered. It's difficult to find where is the exact point for that especial syntax or feature. And its not very complete, i encourage you to prioritize this, as Meyer said "Incorrect documentation is better than no documentation"[Nimrod site]. This is very important to attract new users, even "very interested users"(like me) gets frustated sometimes because of this.
Congrats again, and thanks, for this project