Version 4 (modified by hopscc, 17 years ago) |
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Cobra Differences From C#
See also Cobra Forums Differences with C#
- Dynamic Typing and Type inference (doesnt require Type or keyword to declare locals)
- optional type declarations
- Block structured by indentation only (like Python) no squiggly braces (brackets)
- nil tracking - variables can be declared as nil assignable (or not)
- Built in language support for
- unit test code
- assertions
- Design by contract - invariants, preconditions and postconditions
- Syntax support for builtin
- Lists - [] - List of Dynamic
- Dictionaries - {:} Dictionary of <Dynamic, Dynamic>
- Sets - {,}
- Line Oriented
- # to comment line (instead of //)
- No multiline comments
- _ to continue line
- Tab or (4) Spaces to indent line (Fixed 4 space indent), Cannot mix Tabs and spaces for an indent level
- No statement terminator ( goodbye to ';')
- Numbers default to decimal type (rather than int)- can be overridden (to float/double) with a compiler commandline option
- Methodnames and properties start with lowercase. (i.e lowerCamelCase)
- Access to methods/properties in used libraries are also done via (implicitly mapped ) lowerCamelCase methodnames
- Class names must be (upper) CamelCased or at least start with an upper case letter)
- instance variable optionally prefixed with _ (implicitly makes them private). If so prefixed can be accessed directly in methods
- methods (and properties) on current object invoked with leading this. or more usually (shortcut) just ..
- constructor/initializer method is called init, has no return value
- String type accessed as String
- Numeric types specified as int, uint, float and double types ( rather than Int, UInt, Float, Double)
- Sized int and uint types all have the same naming form
- int8, int16, int/int32, int64 instead of SByte, Int16, Int32/int, Int64
- uint8, uint16, uint/uint32, uint64 instead of Byte, UInt16,...
- Type of numeric literals can be dictated using suffixes
- Variable specification - typing, access modifiers, argument attributes specified by keyword as rather than C-like/Java-like syntax
- e.g. x as int32, instVar as string public (vs int32 x; public String instVar; )
- typecasting by keyword to as in 'x to Type' rather than '(Type)x'
- cast to and away from nilable Type.
- as shared to declare a static type
- <> instead of != for 'not equals' comparisons
- Condition negation uses keyword not ( as in not a >10 )
- boolean conditions use keywords and and or ( as in if a>3 and b<10 or b>55 )
- nil for no object (null) value
- Supports +=, -=, etc. Does not support ++ or -- unary operators ( use += 1 and -= 1 instead).
- boolean conditions can be tested on any type. True is any of
- non false (bool Type)
- numeric not 0
- non zero char
- not nil
- blank strings and empty collections are true (non nil) - must check .length for strings and .count for collections
- Strings delimited by single or double quotes, normal range of \c expansion ( e.g \n, \t)
- Substitute expressions (values) directly in strings by enclosing with [].
- such expressions can have optional String.format specification
- 'Raw' Strings (r"a raw string") no escape sequence expansion ( vs c# @"a raw string")
- 'NoSubstitution' strings ( ns" no substitution [done] here")
- DocStrings on Programs, classes, Instance variables, methods and properties
- Different syntax for characters c'x' $ since '[] used for Lists array literals are specified using @[] - comma separated values
- ref keyword for getting pointer to method ( reference) rather calling it ( for delegates)
- sig keyword or declaring a delegate type
- def keyword to declare a method/function
- e.g def doCalc( start as int) as int instead of int doCalc( int start)
- use keyword instead of 'using' to get access to a non default namespace
- branch... on, on, [else] statement rather than c# case statement
- Slicing syntax for sequences (Lists and Strings) [start:stop:step] as well as normal library subsequence methods (substring, range, ...)
- numeric for loop uses slice syntax. e.g. for i in 1:10:1 vs for( int i =1; i<=10; i++)
- more as they surface